Explore Unity – Essentials of Real-time Audio
With Unity, you can not only set background music but also use it to simulate the ways sound behaves in
Read MoreThe quest to become an indie game developer
With Unity, you can not only set background music but also use it to simulate the ways sound behaves in
Read MoreIn this project, you are introduced to the concept of using IDEs (Integrated Development Environments) like Visual Studio, which is
Read MoreContinuing on the Essentials Pathway I chipped away at some more Unity learning. Mission 2: Explore Unity is made up
Read MoreSince I’ve been away Unity developed a new system for learning their software called Pathways. It’s a series of courses
Read MoreSo here I am, some 16+ months after my last dev log post, and I am ready to return to
Read More#PanicRoom Day 112 #100DaysOfGameDev R2D77#100DaysOfCode R2D77 With Block B (mostly) out of the way, my sights were set upon working
Read More#PanicRoom Day 104 #100DaysOfGameDev R2D69#100DaysOfCode R2D69 Up until now I had manually set every instance of a buffer for minimum
Read More#PanicRoom Day 103 #100DaysOfGameDev R2D68#100DaysOfCode R2D68 After punching in all the code to get the second set of Room Analyzer
Read More#PanicRoom Day 102 #100DaysOfGameDev R2D67#100DaysOfCode R2D67 Now that I had my Hashtable fully integrated into the Room Analyzers for Vertical
Read More#PanicRoom Day 101 #100DaysOfGameDev R2D66#100DaysOfCode R2D66 I was having an issue with using room assignment variables in all my room
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