Floor Tiles
Day 025 #PanicRoomDay 090 #100DaysOfGameDev I decided to design a basic Concrete Floor Tile to be able to start putting
Read MoreThe quest to become an indie game developer
Day 025 #PanicRoomDay 090 #100DaysOfGameDev I decided to design a basic Concrete Floor Tile to be able to start putting
Read MoreDay 024 #PanicRoomDay 089 #100DaysOfGameDev Nothing crazy today, just some new Wooden Wall sprites to add to the basic tilemap.
Read MoreDay 023 #PanicRoomDay 088 #100DaysOfGameDev My Trello board for this game had a long-standing card that has stared at me
Read MoreDay 022 #PanicRoomDay 087 #100DaysOfGameDev The thin walls I recently created to replace my old block-style walls didn’t line up
Read MoreDay 021 #PanicRoomDay 086 #100DaysOfGameDev With the scale of my player figured out and the walking animations for the character
Read MoreDay 020 #PanicRoomDay 085 #100DaysOfGameDevDay 097 #100DaysOfCode Taking some guidance from CodeMonkey I learned how to set up a proper
Read MoreDay 019 #PanicRoomDay 084 #100DaysOfGameDevDay 096 #100DaysOfCode With the 8-axis player movement animations completed it was time to import them
Read MoreDay 018 #PanicRoomDay 083 #100DaysOfGameDev With the basic walking animation for downward movement complete (finally!), I can now move forward
Read MoreDay 017 #Panic RoomDay 082 #100DaysOfGameDev The DR basic walking animation was completed today, making 7 of the 8 directions
Read MoreDay 016 #PanicRoomDay 081 #100DaysOfGameDev I had to work in smaller blocks of time to get this one done, but
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