Thin Walls & Doorways
Day 021 #PanicRoom
Day 086 #100DaysOfGameDev
With the scale of my player figured out and the walking animations for the character put together, I realized the walls are now way out of proportion. This prompted me to consider creating new, thin walls.
I went back into Aseprite and modified some existing sprites to be my new wall tiles. Of course this was also a great opportunity to create proper doorway tiles while I was at it. I am not sure if the doorway tiles will be large enough for player pass-through, but at least I have a jumping off point that I can adjust later if need be.
A quick export to sprite sheet and the new tiles are ready to incorporate into my Unity tilemap system.