Dividing Room Block A
#PanicRoom Day 087 #100DaysOfGameDev R2D52#100DaysOfCode R2D52 Room blocks have been defined and it is now time to start tackling how
Read MoreThe quest to become an indie game developer
#PanicRoom Day 087 #100DaysOfGameDev R2D52#100DaysOfCode R2D52 Room blocks have been defined and it is now time to start tackling how
Read More#PanicRoom Day 086 #100DaysOfGameDev R2D51#100DaysOfCode R2D51 Defining Room Blocks B & C was going to be little more involved due
Read More#PanicRoom Day 085 #100DaysOfGameDev R2D50#100DaysOfCode R2D50 I noticed the the top half of my vertical hallway overlay lines was appeared
Read More#PanicRoom Day 084 #100DaysOfGameDev R2D49#100DaysOfCode R2D49 Yesterday I (barely) had a single vertical hallway indicator line for primary hallways. It
Read More#PanicRoom Day 083 #100DaysOfGameDev R2D48#100DaysOfCode R2D48 I had another idea to add to my overlay system to help make visual
Read More#PanicRoom Day 081 #100DaysOfGameDev R2D46#100DaysOfCode R2D46 Hallways and their walls are placed in the appropriate spots now, so that means
Read More#PanicRoom Day 080 #100DaysOfGameDev R2D45#100DaysOfCode R2D45 I finished working on the Primary Hallways by cleaning up the code for the
Read More#PanicRoom Day 079 #100DaysOfGameDev R2D44#100DaysOfCode R2D44 Today started with the initial placement of the side exterior walls. I knew there
Read More#PanicRoom Day 078 #100DaysOfGameDev R2D43#100DaysOfCode R2D43 When I identified that my Grid Overlays were out of alignment after changing my
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