Coding For Color
#PanicRoom Day 065 #100DaysOfCode R2D31#100DaysOfGameDev R2D30 Who would have thought taking white label assets and changing the color via code
Read MoreThe quest to become an indie game developer
#PanicRoom Day 065 #100DaysOfCode R2D31#100DaysOfGameDev R2D30 Who would have thought taking white label assets and changing the color via code
Read More#PanicRoom Day 064 #100DaysOfGameDev R2D29 In an effort to simplify things, I have decided to pull the trigger and move
Read More#PanicRoom Day 063 #100DaysOfGameDev R2D028 While a slow day, production-wise, I did take some time to update some notes and
Read More#PanicRoom Day 062 #100DaysOfGameDev R2D027#100DaysOfCode R2D030 I continued making adjustments to the exterior wall positions to bring everything within the
Read More#PanicRoom Day 061 #100DaysOfGameDev R2D26#100DaysOfCode R2D29 It became obvious fairly early on in the development of the Floor Grid Overlay
Read More#PanicRoom Day 060 #100DaysOfGameDev R2D25#100DaysOfCode R2D28 With functioning Column Grid Labels, it was time to turn to the other axis
Read More#PanicRoom Day 058 & 059 #100DaysOfCode R2D26/D27#100DaysOfGameDev R2D23/D24 After taking a bit of a break, because honestly my brain was
Read More#PanicRoom Day 057 #100DaysOfGameDev R2D22 Brainstorming notes on how I will approach dividing the house into individual rooms. I wanted
Read More#PanicRoom Day 055 #100DaysOfGameDev R2D20#100DaysOfCode R2D24 Well, they’re almost working. I was able to successfully create a Function that creates
Read More#PanicRoom Day 054 #100DaysOfGameDev R2D19#100DaysOfGameDev R2D23 With a plan in mind, I sat down to start laying the code for
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