Rewriting HouseBuilder
#PanicRoom Day 075 #100DaysOfGameDev R2D40#100DaysOfCode R2D40 Not a lot to show for today but there is quite a bit going
Read MoreThe quest to become an indie game developer
#PanicRoom Day 075 #100DaysOfGameDev R2D40#100DaysOfCode R2D40 Not a lot to show for today but there is quite a bit going
Read More#PanicRoom Day 074 #100DaysOfGameDev R2D39#100DaysOfCode R2D39 Defining how the room blocks for the House would be calculated led to an
Read More#PanicRoom Day 057 #100DaysOfGameDev R2D22 Brainstorming notes on how I will approach dividing the house into individual rooms. I wanted
Read MoreDay 030 #PanicRoomDay 095 #100DaysOfGameDev With the coding of the base building and its outer walls calculated and working it
Read MoreDay 023 #PanicRoomDay 088 #100DaysOfGameDev My Trello board for this game had a long-standing card that has stared at me
Read MoreDay 086 #100DaysOfCodeDay 050 #100DaysOfGameDev In order to determine where best to place my Wooden Posts so they wouldn’t dip
Read MoreDay 005 #100DaysOfGameDev I decided to explore the concept of hex vs. square for my mapping system. Still not sure
Read MoreDay 004 #100DaysOfGameDev I know I want to work with a 2D tilemap for my current project so I began
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