A Decision Needed To Be Made
Day 023 #PanicRoom
Day 088 #100DaysOfGameDev
My Trello board for this game had a long-standing card that has stared at me every time I made another update: Determine final perspective: 2D Overhead or Isometric.
I knew when I started developing the Isometric style that it may not be the ideal thing for my game, and now that decision has been made. I am going with straight (and simple) 2D Overhead design.
While developing for Isometric certainly brought its fair share of challenges with it, especially for a newbie game dev like me, it was not the main factor in making my decision. The more I worked with it, the more I came to realize it just didn’t “fit” with the vision and concept I had for this game. To me, the 2D Overhead is a much better choice and more accurately represents the way I see this game turning out.
The decision having been made, I set my sights I putting together some assets to work with so I can get a basic level designed and I can get to work building game mechanics. This was also an opportunity to rethink scale and tiling now that I’ve had a chance to play around in Unity and see how things were going. I am also keeping my 8-axis player animation, as that stays relevant, and my follow camera script. No need to scrap all those hours of work!
To start with, I just wanted a basic concrete block wall to show how the house will be put together. Because I was feeling creative I did some light texturing and worked on tiling so mass-production won’t look messed up. This gave me a good lesson in tile sizing when designing for an implied perspective. I will worry about the nuances of details like floors and doors later on. Right now I want to figure out how to get Unity to build my levels for me.