Explore Unity – Getting Started with Scripts
In this project, you are introduced to the concept of using IDEs (Integrated Development Environments) like Visual Studio, which is
Read MoreThe quest to become an indie game developer
In this project, you are introduced to the concept of using IDEs (Integrated Development Environments) like Visual Studio, which is
Read More#PanicRoom Day 112 #100DaysOfGameDev R2D77#100DaysOfCode R2D77 With Block B (mostly) out of the way, my sights were set upon working
Read More#PanicRoom Day 109 #100DaysOfGameDev R2D74#100DaysOfCode R2D74 #PanicRoom Day 110 #100DaysOfGameDev R2D75#100DaysOfCode R2D75 After determining how to handle the division of
Read More#PanicRoom Day 106 #100DaysOfGameDev R2D71#100DaysOfCode R2D71 Because my days of coding have pretty monotonous, I wanted to shift to a
Read More#PanicRoom Day 105 #100DaysOfGameDev R2D70#100DaysOfCode R2D70 Today was a slow day for accomplishing anything new, but not really. It was
Read More#PanicRoom Day 104 #100DaysOfGameDev R2D69#100DaysOfCode R2D69 Up until now I had manually set every instance of a buffer for minimum
Read More#PanicRoom Day 103 #100DaysOfGameDev R2D68#100DaysOfCode R2D68 After punching in all the code to get the second set of Room Analyzer
Read More#PanicRoom Day 102 #100DaysOfGameDev R2D67#100DaysOfCode R2D67 Now that I had my Hashtable fully integrated into the Room Analyzers for Vertical
Read More#PanicRoom Day 101 #100DaysOfGameDev R2D66#100DaysOfCode R2D66 I was having an issue with using room assignment variables in all my room
Read More#PanicRoom Day 100 #100DaysOfGameDev R2D65#100DaysOfCode R2D65 Now that the lastRoom variable tracks what room was last made it’s easier to
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