Wall Buffers and QA
#PanicRoom Day 104 #100DaysOfGameDev R2D69#100DaysOfCode R2D69 Up until now I had manually set every instance of a buffer for minimum
Read MoreThe quest to become an indie game developer
#PanicRoom Day 104 #100DaysOfGameDev R2D69#100DaysOfCode R2D69 Up until now I had manually set every instance of a buffer for minimum
Read More#PanicRoom Day 084 #100DaysOfGameDev R2D49#100DaysOfCode R2D49 Yesterday I (barely) had a single vertical hallway indicator line for primary hallways. It
Read More#PanicRoom Day 070 #100DaysOfGameDev R2D35#100DaysOfCode R2D36 It has taken a while, but I finally finished work on my Grid Overlay
Read More#PanicRoom Day 066 #100DaysOfCode R2D32#100DaysOfGameDev R2D31 It took me a minute to figure out how to approach toggling the Floor
Read More#PanicRoom Day 047 Once I got the original Grid Overlay working, I realized it was set to my Floor Tile
Read MoreDay 037 #PanicRoom After completing the coding for the Primary Hallway, it was time to turn my sights on the
Read MoreDay 036 #PanicRoom I spent the last couple of days coding furiously to try and get the coding done for
Read MoreDay 029 #PanicRoomDay 094 #100DaysOfGameDev Today I added the Box Collider 2D component to my wall pieces and stitched them
Read MoreDay 028 #PanicRoomDay 093 #100DaysOfGameDevDAY 100 #100DAYSOFCODE Today was an amazing day in the journey of my GameDev career. Not
Read MoreDay 020 #PanicRoomDay 085 #100DaysOfGameDevDay 097 #100DaysOfCode Taking some guidance from CodeMonkey I learned how to set up a proper
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