Roll A Ball Project
In order to learn how to properly display and manipulate text on-screen, I ran through a beginner project on Unity
Read MoreThe quest to become an indie game developer
In order to learn how to properly display and manipulate text on-screen, I ran through a beginner project on Unity
Read MoreDays 026, 027 #PanicRoomDays 091, 092 #100DaysOfGameDevDays 098, 099 #100DaysOfCode I wasn’t very active online this weekend because I had
Read MoreDay 019 #PanicRoomDay 084 #100DaysOfGameDevDay 096 #100DaysOfCode With the 8-axis player movement animations completed it was time to import them
Read MoreDay 092#100DaysOfCodeDay 056 #100DaysOfGameDev After days of racking my brain and working hard on trying to figure out why I
Read MoreDays 090, 091 #100DaysOfCodeDays 054, 055 #100DaysOfGameDev Life has been crazy lately, but I have been trying to keep up
Read MoreDay 086 #100DaysOfCodeDay 050 #100DaysOfGameDev In order to determine where best to place my Wooden Posts so they wouldn’t dip
Read MoreDay 081 #100DaysOfCodeDay 045 #100DaysOfGameDev I worked on cleaning up the background music a bit today. Instead of having it
Read MoreDay 078 #100DaysOfCodeDay 042 #100DaysOfGameDev create new PostPool script attached to GameControl initialize a new public postPoolSize int variable set
Read MoreDay 066 #100DaysOfCodeDay 021 #100DaysOfGameDev Now it’s time to tap into Unity’s extensive Particle System and add some cool effects
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