C#Game DevTrainingUnityVisual Studio

Roll A Ball Project

Roll-a-ball from Unity Learn
using UI Text

In order to learn how to properly display and manipulate text on-screen, I ran through a beginner project on Unity Learn entitled Roll A Ball. It teaches the basic mechanics of building a game, but most importantly, it covers how to create simple text, display it on the screen, and update it while the game is played.

Update vs. Fixed Update

It was a good refresher and I actually learned a few coding tips while doing it. I am hoping to apply the text integration methods I picked up into my own game and get past the roadblock that has been stopping me for days now.

the game with on-screen text

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