Going Isometric
Day 004 #PanicRoomDay 068 #100DaysOfGameDev I finally determined that I wasn’t liking my art assets for my 2D Tilemap because
Read MoreThe quest to become an indie game developer
Day 004 #PanicRoomDay 068 #100DaysOfGameDev I finally determined that I wasn’t liking my art assets for my 2D Tilemap because
Read MoreDay 003 #PanicRoomDay 067 #100DaysOfGameDev Floor Tile re-re-design New level mock-up (Still) not liking my floor tiles and how they
Read MoreDay 002 #PanicRoomDay 066 #100DaysOfGameDev I fully expected to dive right into working with Unity to start fleshing out game
Read MoreDay 001 #PanicRoomDay 065 #100DaysOfGameDev I decided to make this weekend the official launch of my development for Panic Room,
Read MoreDay 94 #100DaysOfCodeDay 58 #100DaysOfGameDev Today was a big day for accomplishing things that had been haunting and roadblocking me
Read MoreDay 093 #100DaysOfCodeDay 057 #100DaysOfGameDev For days I had struggled with the code for getting the change in animation states
Read MoreDay 092#100DaysOfCodeDay 056 #100DaysOfGameDev After days of racking my brain and working hard on trying to figure out why I
Read MoreDays 090, 091 #100DaysOfCodeDays 054, 055 #100DaysOfGameDev Life has been crazy lately, but I have been trying to keep up
Read MoreDay 089 #100DaysOfCodeDay 053 #100DaysOfGameDev I started work on a Power-Up system where FP will gain extra speed, temporary invincibility,
Read MoreDay 088 #100DaysOfCodeDay 052 #100DaysOfGameDev It was finally time to tackle the Main Menu for my game. Nothing fancy, just
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