#100DaysOfGameDevArtworkAsepriteGame DevIllogical BaconPanic RoomUnity

Art Assets Take Time

Day 002 #PanicRoom
Day 066 #100DaysOfGameDev

I fully expected to dive right into working with Unity to start fleshing out game mechanics and concepts, but seeing my “basic” art assets in actions has deterred me from that.

My eye for detail (and yes, I fully realize there shouldn’t even be details at this point) have shown me flaws in my design that I really just want to correct before moving on. This is a learning process, and starting from square one is showing me just what an uphill climb this process will be. No worries.

I will just continue to take notes, identify the things I want to change or improve on, and implement those changes that need to be made when I need to make them. This is all part of the fun.

I had to re-work my Wall Tiles for the Tilemap as they didn’t include flooring beneath them. This was actually handled fairly easily with some quick modifications in Aseprite.

I also identified the need to create corner pieces that are missing from my Tilemap, which shouldn’t be too hard to do. I also don’t like my current tiles so I need to rework them as well, as I have discovered I don’t like how they look once implemented in the game. Too much detail. They are too busy. KISS. Keep It Simple Stupid!

I finished what I was going to do today by cobbling together a basic house layout with my Tilemap system and plunked-in my Player and Enemy sprites, just to show the scale of the setup. They don’t do anything yet, but it’s good to have them placed to see how they “fit” into the concept of the level.

Overall a good learning day and by taking things one step at a time I know I will keep moving forward towards my goal of creating my first game.

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