Catching Up on Falling Behind
Days 090, 091 #100DaysOfCodeDays 054, 055 #100DaysOfGameDev Life has been crazy lately, but I have been trying to keep up
Read MoreThe quest to become an indie game developer
Days 090, 091 #100DaysOfCodeDays 054, 055 #100DaysOfGameDev Life has been crazy lately, but I have been trying to keep up
Read MoreDay 089 #100DaysOfCodeDay 053 #100DaysOfGameDev I started work on a Power-Up system where FP will gain extra speed, temporary invincibility,
Read MoreDay 088 #100DaysOfCodeDay 052 #100DaysOfGameDev It was finally time to tackle the Main Menu for my game. Nothing fancy, just
Read MoreDay 087 #100DaysOfCodeDay 051 #100DaysOfGameDev While I previously got coins to spawn into my game, it wasn’t quite how I
Read MoreDay 086 #100DaysOfCodeDay 050 #100DaysOfGameDev In order to determine where best to place my Wooden Posts so they wouldn’t dip
Read MoreDay 085 #100DaysOfCodeDay 049 #100DaysOfGameDev separate PigScored function into two new functions: PigScoredPost and PigScoredCoin, to set different sound effects
Read MoreDay 084 #100DaysOfCodeDay 048 #100DaysOfGameDev Obstacle Gaps added variable in PostPool to determine the gap between last post and current
Read MoreDay 083 #100DaysOfCodeDay 047 #100DaysOfGameDev I started work on a new coin script that would spawn bonus coins into the
Read MoreDay 082 #100DaysOfCodeDay 046 #100DaysOfGameDev set up random post-spawning on the X-axis to create horizontal variety set up code within
Read MoreDay 081 #100DaysOfCodeDay 045 #100DaysOfGameDev I worked on cleaning up the background music a bit today. Instead of having it
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