Roll A Ball Project
In order to learn how to properly display and manipulate text on-screen, I ran through a beginner project on Unity
Read MoreThe quest to become an indie game developer
In order to learn how to properly display and manipulate text on-screen, I ran through a beginner project on Unity
Read More#PanicRoom Day 50 #100DaysOfGameDev R2D15#100DaysOfCode R2D20 With the Independence Day holiday behind me, and a much-needed break to get projects
Read MoreD44 #PanicRoom I started work on the Grid Overlay system. I want to have a Grid that gets projected over
Read MoreD42 #PanicRoomR2D12 #100DaysOfCodeR2D07 #100DaysOfGameDev In order to continue working on proper Hallway generation I had to go back an make
Read MoreDays 026, 027 #PanicRoomDays 091, 092 #100DaysOfGameDevDays 098, 099 #100DaysOfCode I wasn’t very active online this weekend because I had
Read MoreDay 023 #PanicRoomDay 088 #100DaysOfGameDev My Trello board for this game had a long-standing card that has stared at me
Read MoreDay 020 #PanicRoomDay 085 #100DaysOfGameDevDay 097 #100DaysOfCode Taking some guidance from CodeMonkey I learned how to set up a proper
Read MoreDay 012 #PanicRoomDay 077 #100DaysOfGameDev With the wireframes completed for the player walking animations, it was time to separate them
Read MoreDay 007 #PanicRoomDay 071 #100DaysOfGameDev (continued from Part 1) Collisions With all the Tiles for the Tilemap properly placed to
Read MoreDay 006 #PanicRoomDay 070 #100DaysOfGameDev I wanted to start creating my new game in Unity as a 2D Isometric style
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