New Project: Dragon’s Dungeon
When I was much younger than I am today, sometime back in the late 1980’s, I remember having an electronic
Read MoreThe quest to become an indie game developer
When I was much younger than I am today, sometime back in the late 1980’s, I remember having an electronic
Read More#PanicRoom Day 083 #100DaysOfGameDev R2D48#100DaysOfCode R2D48 I had another idea to add to my overlay system to help make visual
Read More#PanicRoom Day 074 #100DaysOfGameDev R2D39#100DaysOfCode R2D39 Defining how the room blocks for the House would be calculated led to an
Read More#PanicRoom Day 064 #100DaysOfGameDev R2D29 In an effort to simplify things, I have decided to pull the trigger and move
Read MoreDay 025 #PanicRoomDay 090 #100DaysOfGameDev I decided to design a basic Concrete Floor Tile to be able to start putting
Read MoreDay 023 #PanicRoomDay 088 #100DaysOfGameDev My Trello board for this game had a long-standing card that has stared at me
Read MoreDay 021 #PanicRoomDay 086 #100DaysOfGameDev With the scale of my player figured out and the walking animations for the character
Read MoreDay 009 #Panic RoomDay 074 #100DaysOfGameDev I finished my Character Design Template and couldn’t be happier with the results! A
Read MoreDay 004 #PanicRoomDay 068 #100DaysOfGameDev I finally determined that I wasn’t liking my art assets for my 2D Tilemap because
Read MoreDay 001 #PanicRoomDay 065 #100DaysOfGameDev I decided to make this weekend the official launch of my development for Panic Room,
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