Going Isometric
Day 004 #PanicRoomDay 068 #100DaysOfGameDev I finally determined that I wasn’t liking my art assets for my 2D Tilemap because
Read MoreThe quest to become an indie game developer
Day 004 #PanicRoomDay 068 #100DaysOfGameDev I finally determined that I wasn’t liking my art assets for my 2D Tilemap because
Read MoreDay 003 #PanicRoomDay 067 #100DaysOfGameDev Floor Tile re-re-design New level mock-up (Still) not liking my floor tiles and how they
Read MoreDay 002 #PanicRoomDay 066 #100DaysOfGameDev I fully expected to dive right into working with Unity to start fleshing out game
Read MoreDay 001 #PanicRoomDay 065 #100DaysOfGameDev I decided to make this weekend the official launch of my development for Panic Room,
Read MoreDay 064 #100DaysOfCode https://www.udemy.com/course/devslopes-unity3d/ As part of my current Udemy game development course I put together a little showcase of
Read MoreDay 063 #100DaysOfGameDev I added enemies to the game today and had to make all their animations. There are 3
Read MoreDay 097 #100DaysOfCodeDay 061 #100DaysOfGameDev Udemy: Unity Game Development Build 2D & 3D Games Some of the key things I
Read MoreDay 095 #100DaysOfCodeDay 059 #100DaysOfGameDev I started a new Udemy course today focused on building 2D & 3D games using
Read MoreDay 94 #100DaysOfCodeDay 58 #100DaysOfGameDev Today was a big day for accomplishing things that had been haunting and roadblocking me
Read MoreDay 093 #100DaysOfCodeDay 057 #100DaysOfGameDev For days I had struggled with the code for getting the change in animation states
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