Adding Colliders
Day 029 #PanicRoomDay 094 #100DaysOfGameDev Today I added the Box Collider 2D component to my wall pieces and stitched them
Read MoreThe quest to become an indie game developer
Day 029 #PanicRoomDay 094 #100DaysOfGameDev Today I added the Box Collider 2D component to my wall pieces and stitched them
Read MoreDay 028 #PanicRoomDay 093 #100DaysOfGameDevDAY 100 #100DAYSOFCODE Today was an amazing day in the journey of my GameDev career. Not
Read MoreDays 026, 027 #PanicRoomDays 091, 092 #100DaysOfGameDevDays 098, 099 #100DaysOfCode I wasn’t very active online this weekend because I had
Read MoreDay 025 #PanicRoomDay 090 #100DaysOfGameDev I decided to design a basic Concrete Floor Tile to be able to start putting
Read MoreDay 024 #PanicRoomDay 089 #100DaysOfGameDev Nothing crazy today, just some new Wooden Wall sprites to add to the basic tilemap.
Read MoreDay 023 #PanicRoomDay 088 #100DaysOfGameDev My Trello board for this game had a long-standing card that has stared at me
Read MoreDay 022 #PanicRoomDay 087 #100DaysOfGameDev The thin walls I recently created to replace my old block-style walls didn’t line up
Read MoreDay 021 #PanicRoomDay 086 #100DaysOfGameDev With the scale of my player figured out and the walking animations for the character
Read MoreDay 020 #PanicRoomDay 085 #100DaysOfGameDevDay 097 #100DaysOfCode Taking some guidance from CodeMonkey I learned how to set up a proper
Read MoreDay 019 #PanicRoomDay 084 #100DaysOfGameDevDay 096 #100DaysOfCode With the 8-axis player movement animations completed it was time to import them
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