Updated Map Notes
#PanicRoom Day 063 #100DaysOfGameDev R2D028 While a slow day, production-wise, I did take some time to update some notes and
Read MoreThe quest to become an indie game developer
#PanicRoom Day 063 #100DaysOfGameDev R2D028 While a slow day, production-wise, I did take some time to update some notes and
Read More#PanicRoom Day 055 #100DaysOfGameDev R2D20#100DaysOfCode R2D24 Well, they’re almost working. I was able to successfully create a Function that creates
Read MoreD44 #PanicRoom I started work on the Grid Overlay system. I want to have a Grid that gets projected over
Read MoreD42 #PanicRoomR2D12 #100DaysOfCodeR2D07 #100DaysOfGameDev In order to continue working on proper Hallway generation I had to go back an make
Read MoreDay 025 #PanicRoomDay 090 #100DaysOfGameDev I decided to design a basic Concrete Floor Tile to be able to start putting
Read MoreDay 023 #PanicRoomDay 088 #100DaysOfGameDev My Trello board for this game had a long-standing card that has stared at me
Read MoreDay 022 #PanicRoomDay 087 #100DaysOfGameDev The thin walls I recently created to replace my old block-style walls didn’t line up
Read MoreDay 021 #PanicRoomDay 086 #100DaysOfGameDev With the scale of my player figured out and the walking animations for the character
Read MoreDay 007 #PanicRoomDay 071 #100DaysOfGameDev (continued from Part 1) Collisions With all the Tiles for the Tilemap properly placed to
Read MoreDay 006 #PanicRoomDay 070 #100DaysOfGameDev I wanted to start creating my new game in Unity as a 2D Isometric style
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