New Names for Walls
#PanicRoom Day 103 #100DaysOfGameDev R2D68#100DaysOfCode R2D68 After punching in all the code to get the second set of Room Analyzer
Read MoreThe quest to become an indie game developer
#PanicRoom Day 103 #100DaysOfGameDev R2D68#100DaysOfCode R2D68 After punching in all the code to get the second set of Room Analyzer
Read More#PanicRoom Day 102 #100DaysOfGameDev R2D67#100DaysOfCode R2D67 Now that I had my Hashtable fully integrated into the Room Analyzers for Vertical
Read More#PanicRoom Day 092 #100DaysOfGameDev R2D57#100DaysOfCode R2D57 I have mainly been working on refining the code that produces extra room splits
Read More#PanicRoom Day 084 #100DaysOfGameDev R2D49#100DaysOfCode R2D49 Yesterday I (barely) had a single vertical hallway indicator line for primary hallways. It
Read More#PanicRoom Day 083 #100DaysOfGameDev R2D48#100DaysOfCode R2D48 I had another idea to add to my overlay system to help make visual
Read More#PanicRoom Day 081 #100DaysOfGameDev R2D46#100DaysOfCode R2D46 Hallways and their walls are placed in the appropriate spots now, so that means
Read More#PanicRoom Day 080 #100DaysOfGameDev R2D45#100DaysOfCode R2D45 I finished working on the Primary Hallways by cleaning up the code for the
Read More#PanicRoom Day 079 #100DaysOfGameDev R2D44#100DaysOfCode R2D44 Today started with the initial placement of the side exterior walls. I knew there
Read More#PanicRoom Day 074 #100DaysOfGameDev R2D39#100DaysOfCode R2D39 Defining how the room blocks for the House would be calculated led to an
Read More#PanicRoom Day 064 #100DaysOfGameDev R2D29 In an effort to simplify things, I have decided to pull the trigger and move
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