Tower Defense Level Design
Day 062 #100DaysOfGameDev Today’s work was primarily focused on level design for the 2D tower defense game I am learning
Read MoreThe quest to become an indie game developer
Day 062 #100DaysOfGameDev Today’s work was primarily focused on level design for the 2D tower defense game I am learning
Read MoreDays 090, 091 #100DaysOfCodeDays 054, 055 #100DaysOfGameDev Life has been crazy lately, but I have been trying to keep up
Read MoreDay 086 #100DaysOfCodeDay 050 #100DaysOfGameDev In order to determine where best to place my Wooden Posts so they wouldn’t dip
Read MoreDay 079 #100DaysOfCodeDay 043 #100DaysOfGameDev Having watched Flappy Pig fly in silence for too long now, it was time to
Read MoreDay 076 #100DaysOfCodeDay 040 #100DaysOfGameDev added Rigidbody2D component to Ground, set to Kinematic create new scrollSpeed public variable in GameControl
Read MoreDay 075 #100DaysOfCodeDay 039 #100DaysOfGameDev create UI text object to show Score create UI text objects for Game Over state
Read MoreDay 074 #100DaysOfCodeDay 038 #100DaysOfGameDev create Idle animation clip create Flap animation clip create KO animation clip configure Animator create
Read MoreDay 036 #100DaysOfGameDev import sprites into Unity import fonts into Unity slice character sprite sheet create and assign sorting layers
Read MoreDay 064 #100DaysOfCodeDay 018 #100DaysOfGameDev Yesterday’s lessons on sprite animation, while productive and successful, left me with my head spinning
Read MoreDay 062 #100DaysOfCodeDay 016 #100DaysOfGameDev I was tasked with adding a zone to the game which would damage the character
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