Room-building Complete, But Not Final
#PanicRoom Day 112 #100DaysOfGameDev R2D77#100DaysOfCode R2D77 With Block B (mostly) out of the way, my sights were set upon working
Read MoreThe quest to become an indie game developer
#PanicRoom Day 112 #100DaysOfGameDev R2D77#100DaysOfCode R2D77 With Block B (mostly) out of the way, my sights were set upon working
Read More#PanicRoom Day 102 #100DaysOfGameDev R2D67#100DaysOfCode R2D67 Now that I had my Hashtable fully integrated into the Room Analyzers for Vertical
Read More#PanicRoom Day 096 #100DaysOfGameDev R2D61#100DaysOfCode R2D61 I finally fixed the wall build issue! After about a week of trying to
Read More#PanicRoom Day 088 #100DaysOfGameDev R2D53#100DaysOfCode R2D53 Defining rooms wasn’t too hard to accomplish. I know the limits of my Room
Read More#PanicRoom Day 074 #100DaysOfGameDev R2D39#100DaysOfCode R2D39 Defining how the room blocks for the House would be calculated led to an
Read More#PanicRoom Day 073 #100DaysOfGameDev R2D38#100DaysOfCode R2D38 Before I could actually start coding for dividing walls in the room blocks, it
Read More#PanicRoom Day 064 #100DaysOfGameDev R2D29 In an effort to simplify things, I have decided to pull the trigger and move
Read More#PanicRoom Day 057 #100DaysOfGameDev R2D22 Brainstorming notes on how I will approach dividing the house into individual rooms. I wanted
Read More#PanicRoom Day 047 Once I got the original Grid Overlay working, I realized it was set to my Floor Tile
Read MoreD45 #PanicRoom With the DevTools script started and my issues with actual line generation seemingly resolved, I set about getting
Read More