Player Walking Animation – Blend Tree
Day 019 #PanicRoomDay 084 #100DaysOfGameDevDay 096 #100DaysOfCode With the 8-axis player movement animations completed it was time to import them
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Day 019 #PanicRoomDay 084 #100DaysOfGameDevDay 096 #100DaysOfCode With the 8-axis player movement animations completed it was time to import them
Read MoreDay 018 #PanicRoomDay 083 #100DaysOfGameDev With the basic walking animation for downward movement complete (finally!), I can now move forward
Read MoreDay 017 #Panic RoomDay 082 #100DaysOfGameDev The DR basic walking animation was completed today, making 7 of the 8 directions
Read MoreDay 016 #PanicRoomDay 081 #100DaysOfGameDev I had to work in smaller blocks of time to get this one done, but
Read MoreDay 015 #PanicRoomDay 080 #100DaysOfGameDev 5 of 8 basic walking animations completed
Read MoreDay 014 #PanicRoomDay 079 #100DaysOfGameDev RT side walking animation completed
Read MoreDay 013 #PanicRoomDay 078 #100DaysOfGameDev UP and UR Completed I spent a lot of time working on the animation frames
Read MoreDay 012 #PanicRoomDay 077 #100DaysOfGameDev With the wireframes completed for the player walking animations, it was time to separate them
Read MoreDay 011 #PanicRoomDay 076 #100DaysOfGameDev I began work on the many frames it was going to take to establish the
Read MoreDay 010 #PanicRoomDay 075 #100DaysOfGameDev I wanted to get the basic Idle sprites designed for whichever direction the Player could
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