RT Basic Walking Animation
Day 014 #PanicRoomDay 079 #100DaysOfGameDev RT side walking animation completed
Read MoreThe quest to become an indie game developer
Day 014 #PanicRoomDay 079 #100DaysOfGameDev RT side walking animation completed
Read MoreDay 013 #PanicRoomDay 078 #100DaysOfGameDev UP and UR Completed I spent a lot of time working on the animation frames
Read MoreDay 012 #PanicRoomDay 077 #100DaysOfGameDev With the wireframes completed for the player walking animations, it was time to separate them
Read MoreDay 011 #PanicRoomDay 076 #100DaysOfGameDev I began work on the many frames it was going to take to establish the
Read MoreDay 010 #PanicRoomDay 075 #100DaysOfGameDev I wanted to get the basic Idle sprites designed for whichever direction the Player could
Read MoreDay 009 #Panic RoomDay 074 #100DaysOfGameDev I finished my Character Design Template and couldn’t be happier with the results! A
Read MoreDay 008 #Panic RoomDay 072 #100DaysOfGameDev Before I move forward with my view style, I wanted to get a character
Read MoreDay 007 #PanicRoomDay 071 #100DaysOfGameDev (continued from Part 1) Collisions With all the Tiles for the Tilemap properly placed to
Read MoreDay 006 #PanicRoomDay 070 #100DaysOfGameDev I wanted to start creating my new game in Unity as a 2D Isometric style
Read MoreDay 005 #PanicRoomDay 069 #100DaysOfGameDev set up isometric style lay out basic level I changed to isometric 2.5D in Unity
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