Gameboard and Walls
With the grid layout taken care of, I wanted to next fill in around the tiles to give the gameboard
Read MoreThe quest to become an indie game developer
With the grid layout taken care of, I wanted to next fill in around the tiles to give the gameboard
Read More#PanicRoom Day 093 #100DaysOfGameDev R2D58#100DaysOfCode R2D58 In the course of debugging BuildRooms() to figure out why my dividing walls weren’t
Read More#PanicRoom Day 080 #100DaysOfGameDev R2D45#100DaysOfCode R2D45 I finished working on the Primary Hallways by cleaning up the code for the
Read More#PanicRoom Day 072 #100DaysOfGameDev R2D37#100DaysOfCode R2D37 Having identified an issue yesterday with gaps appearing in the walls whenever a side
Read More#PanicRoom Day 071 #100DaysOfGameDev R2D36 I wanted to make the walls seem more “placeholder” and remove the texture I had
Read More#PanicRoom Day 057 #100DaysOfGameDev R2D22 Brainstorming notes on how I will approach dividing the house into individual rooms. I wanted
Read MoreD43 #PanicRoomR2D13 #100DaysOfCodeR2D08 #100DaysOfGameDev I found a small bug where walls weren’t displayed properly when a vertical left-side wall meets
Read MoreDay 036 #PanicRoom I spent the last couple of days coding furiously to try and get the coding done for
Read MoreDay 031 #PanicRoomRound 2, Day 001 #100DaysOfCodeDay 096 #100DaysOfGameDev Wanting to start digging deep into getting the house built for
Read MoreDay 029 #PanicRoomDay 094 #100DaysOfGameDev Today I added the Box Collider 2D component to my wall pieces and stitched them
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