Splitting A Room
#PanicRoom Day 091 #100DaysOfGameDev R2D56#100DaysOfCode R2D56 With a separate method laid out for dividing a room when necessary, I turned
Read MoreThe quest to become an indie game developer
#PanicRoom Day 091 #100DaysOfGameDev R2D56#100DaysOfCode R2D56 With a separate method laid out for dividing a room when necessary, I turned
Read More#PanicRoom Day 090 #100DaysOfGameDev R2D55#100DaysOfCode R2D55 I felt like the addition of the Room Analyzer to the BuildRooms() block of
Read More#PanicRoom Day 089 #100DaysOfGameDev R2D54#100DaysOfCode R2D54 I spent a lot of time today working on something I have dubbed the
Read MoreOne day, back in August of 2019, after spending a couple of weeks writing down copious notes on games I
Read More#PanicRoom Day 073 #100DaysOfGameDev R2D38#100DaysOfCode R2D38 Before I could actually start coding for dividing walls in the room blocks, it
Read More#PanicRoom Day 071 #100DaysOfGameDev R2D36 I wanted to make the walls seem more “placeholder” and remove the texture I had
Read More#PanicRoom Day 070 #100DaysOfGameDev R2D35#100DaysOfCode R2D36 It has taken a while, but I finally finished work on my Grid Overlay
Read More#PanicRoom Day 053 #100DaysOfGameDev R2D18 I took the plunge today and created those Label Tiles I have been wanting to
Read More#PanicRoom Day 052 #100DaysOfGameDev R2D17#100DaysOfCode R2D22 The good news? I was able to get Text to display on the screen
Read More#PanicRoom Day 051 #100DaysOfGameDev R2D16#100DaysOfCode R2D21 I spent so much time researching and experimenting with different ways to implement my
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