Doors
#PanicRoom Day 082 #100DaysOfGameDev R2D47#100DaysOfCode R2D47 With the hallway openings made I needed to add the doors back in. This
Read MoreThe quest to become an indie game developer
#PanicRoom Day 081 #100DaysOfGameDev R2D46#100DaysOfCode R2D46 Hallways and their walls are placed in the appropriate spots now, so that means
Read More#PanicRoom Day 065 #100DaysOfCode R2D31#100DaysOfGameDev R2D30 Who would have thought taking white label assets and changing the color via code
Read MoreD43 #PanicRoomR2D13 #100DaysOfCodeR2D08 #100DaysOfGameDev I found a small bug where walls weren’t displayed properly when a vertical left-side wall meets
Read MoreDay 025 #PanicRoomDay 090 #100DaysOfGameDev I decided to design a basic Concrete Floor Tile to be able to start putting
Read MoreDay 010 #PanicRoomDay 075 #100DaysOfGameDev I wanted to get the basic Idle sprites designed for whichever direction the Player could
Read MoreDay 073 #100DaysOfGameDev Taking a tip from Slynyrd and his wonderful pixel art guides, I started developing my own character
Read MoreDay 004 #PanicRoomDay 068 #100DaysOfGameDev I finally determined that I wasn’t liking my art assets for my 2D Tilemap because
Read MoreDay 001 #PanicRoomDay 065 #100DaysOfGameDev I decided to make this weekend the official launch of my development for Panic Room,
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