Flappy Pig – Fixes, Tweaks and a New Design
Day 081 #100DaysOfCodeDay 045 #100DaysOfGameDev I worked on cleaning up the background music a bit today. Instead of having it
Read MoreThe quest to become an indie game developer
Day 081 #100DaysOfCodeDay 045 #100DaysOfGameDev I worked on cleaning up the background music a bit today. Instead of having it
Read MoreDay 080 #100DaysOfCodeDay 044 #100DaysOfGameDev I set out to add sound effects for scoring and for game over, but didn’t
Read MoreDay 079 #100DaysOfCodeDay 043 #100DaysOfGameDev Having watched Flappy Pig fly in silence for too long now, it was time to
Read MoreDay 075 #100DaysOfCodeDay 039 #100DaysOfGameDev create UI text object to show Score create UI text objects for Game Over state
Read MoreDay 036 #100DaysOfGameDev import sprites into Unity import fonts into Unity slice character sprite sheet create and assign sorting layers
Read MoreDay 034 #100DaysOfGameDev With the need to redesign the wooden post for my Flappy Pig game asset having come up,
Read MoreDay 033 #100DaysOfGameDev I started off planning to just import my wooden post design into Aseprite and polish it up
Read MoreDay 030 #100DaysOfGameDev I started the shading for the Flappy Pig sprite today and it is definitely taking more time
Read MoreDay 028 #100DaysOfGameDev Today I designed the sky background for my upcoming Flappy Pig game. Despite its simplistic appearance, it
Read More#solodev and artist Patrick Smith has a penchant for the abstract and whimsical. His games are part puzzle, part toy,
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