Exterior Wall Placement Fixed
#PanicRoom Day 062 #100DaysOfGameDev R2D027#100DaysOfCode R2D030 I continued making adjustments to the exterior wall positions to bring everything within the
Read MoreThe quest to become an indie game developer
#PanicRoom Day 062 #100DaysOfGameDev R2D027#100DaysOfCode R2D030 I continued making adjustments to the exterior wall positions to bring everything within the
Read More#PanicRoom Day 061 #100DaysOfGameDev R2D26#100DaysOfCode R2D29 It became obvious fairly early on in the development of the Floor Grid Overlay
Read More#PanicRoom Day 060 #100DaysOfGameDev R2D25#100DaysOfCode R2D28 With functioning Column Grid Labels, it was time to turn to the other axis
Read More#PanicRoom Day 054 #100DaysOfGameDev R2D19#100DaysOfGameDev R2D23 With a plan in mind, I sat down to start laying the code for
Read More#PanicRoom Day 052 #100DaysOfGameDev R2D17#100DaysOfCode R2D22 The good news? I was able to get Text to display on the screen
Read More#PanicRoom Day 051 #100DaysOfGameDev R2D16#100DaysOfCode R2D21 I spent so much time researching and experimenting with different ways to implement my
Read MoreIn order to learn how to properly display and manipulate text on-screen, I ran through a beginner project on Unity
Read More#PanicRoom Day 047 Once I got the original Grid Overlay working, I realized it was set to my Floor Tile
Read MoreD46 #PanicRoom Having solved the proper placement of Horizontal Grid Lines yesterday, I was eager to apply the same concept
Read MoreD44 #PanicRoom I started work on the Grid Overlay system. I want to have a Grid that gets projected over
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