Splitting A Room
#PanicRoom Day 091 #100DaysOfGameDev R2D56#100DaysOfCode R2D56 With a separate method laid out for dividing a room when necessary, I turned
Read MoreThe quest to become an indie game developer
#PanicRoom Day 091 #100DaysOfGameDev R2D56#100DaysOfCode R2D56 With a separate method laid out for dividing a room when necessary, I turned
Read More#PanicRoom Day 090 #100DaysOfGameDev R2D55#100DaysOfCode R2D55 I felt like the addition of the Room Analyzer to the BuildRooms() block of
Read More#PanicRoom Day 089 #100DaysOfGameDev R2D54#100DaysOfCode R2D54 I spent a lot of time today working on something I have dubbed the
Read More#PanicRoom Day 088 #100DaysOfGameDev R2D53#100DaysOfCode R2D53 Defining rooms wasn’t too hard to accomplish. I know the limits of my Room
Read More#PanicRoom Day 085 #100DaysOfGameDev R2D50#100DaysOfCode R2D50 I noticed the the top half of my vertical hallway overlay lines was appeared
Read More#PanicRoom Day 084 #100DaysOfGameDev R2D49#100DaysOfCode R2D49 Yesterday I (barely) had a single vertical hallway indicator line for primary hallways. It
Read More#PanicRoom Day 083 #100DaysOfGameDev R2D48#100DaysOfCode R2D48 I had another idea to add to my overlay system to help make visual
Read More#PanicRoom Day 081 #100DaysOfGameDev R2D46#100DaysOfCode R2D46 Hallways and their walls are placed in the appropriate spots now, so that means
Read More#PanicRoom Day 080 #100DaysOfGameDev R2D45#100DaysOfCode R2D45 I finished working on the Primary Hallways by cleaning up the code for the
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