Doors
#PanicRoom Day 082 #100DaysOfGameDev R2D47#100DaysOfCode R2D47 With the hallway openings made I needed to add the doors back in. This
Read MoreThe quest to become an indie game developer
#PanicRoom Day 071 #100DaysOfGameDev R2D36 I wanted to make the walls seem more “placeholder” and remove the texture I had
Read More#PanicRoom Day 064 #100DaysOfGameDev R2D29 In an effort to simplify things, I have decided to pull the trigger and move
Read MoreI had to urge to make the placeholder graphic for Panic Room into an animated GIF to add some dynamic
Read MoreDay 024 #PanicRoomDay 089 #100DaysOfGameDev Nothing crazy today, just some new Wooden Wall sprites to add to the basic tilemap.
Read MoreDay 022 #PanicRoomDay 087 #100DaysOfGameDev The thin walls I recently created to replace my old block-style walls didn’t line up
Read MoreDay 021 #PanicRoomDay 086 #100DaysOfGameDev With the scale of my player figured out and the walking animations for the character
Read MoreDay 016 #PanicRoomDay 081 #100DaysOfGameDev I had to work in smaller blocks of time to get this one done, but
Read MoreDay 013 #PanicRoomDay 078 #100DaysOfGameDev UP and UR Completed I spent a lot of time working on the animation frames
Read MoreDay 012 #PanicRoomDay 077 #100DaysOfGameDev With the wireframes completed for the player walking animations, it was time to separate them
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