Gameboard and Walls
With the grid layout taken care of, I wanted to next fill in around the tiles to give the gameboard
Read MoreThe quest to become an indie game developer
With the grid layout taken care of, I wanted to next fill in around the tiles to give the gameboard
Read MoreTo kick off my new project, Dragon’s Dungeon, I decided to first make the tiles of the gameboard. This will
Read MoreWith Unity, you can not only set background music but also use it to simulate the ways sound behaves in
Read MoreIn this project, you are introduced to the concept of using IDEs (Integrated Development Environments) like Visual Studio, which is
Read MoreContinuing on the Essentials Pathway I chipped away at some more Unity learning. Mission 2: Explore Unity is made up
Read MoreSince I’ve been away Unity developed a new system for learning their software called Pathways. It’s a series of courses
Read MoreSo here I am, some 16+ months after my last dev log post, and I am ready to return to
Read More#PanicRoom Day 112 #100DaysOfGameDev R2D77#100DaysOfCode R2D77 With Block B (mostly) out of the way, my sights were set upon working
Read More#PanicRoom Day 109 #100DaysOfGameDev R2D74#100DaysOfCode R2D74 #PanicRoom Day 110 #100DaysOfGameDev R2D75#100DaysOfCode R2D75 After determining how to handle the division of
Read More#PanicRoom Day 106 #100DaysOfGameDev R2D71#100DaysOfCode R2D71 Because my days of coding have pretty monotonous, I wanted to shift to a
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