Creating 2D Isometric Tilemaps in Unity (part 2)
Day 007 #PanicRoomDay 071 #100DaysOfGameDev (continued from Part 1) Collisions With all the Tiles for the Tilemap properly placed to
Read MoreThe quest to become an indie game developer
Day 007 #PanicRoomDay 071 #100DaysOfGameDev (continued from Part 1) Collisions With all the Tiles for the Tilemap properly placed to
Read MoreDay 006 #PanicRoomDay 070 #100DaysOfGameDev I wanted to start creating my new game in Unity as a 2D Isometric style
Read MoreDay 005 #PanicRoomDay 069 #100DaysOfGameDev set up isometric style lay out basic level I changed to isometric 2.5D in Unity
Read MoreDay 004 #PanicRoomDay 068 #100DaysOfGameDev I finally determined that I wasn’t liking my art assets for my 2D Tilemap because
Read MoreDay 003 #PanicRoomDay 067 #100DaysOfGameDev Floor Tile re-re-design New level mock-up (Still) not liking my floor tiles and how they
Read MoreDay 002 #PanicRoomDay 066 #100DaysOfGameDev I fully expected to dive right into working with Unity to start fleshing out game
Read MoreDay 001 #PanicRoomDay 065 #100DaysOfGameDev I decided to make this weekend the official launch of my development for Panic Room,
Read MoreDay 064 #100DaysOfCode https://www.udemy.com/course/devslopes-unity3d/ As part of my current Udemy game development course I put together a little showcase of
Read MoreDay 063 #100DaysOfGameDev I added enemies to the game today and had to make all their animations. There are 3
Read MoreDay 062 #100DaysOfGameDev Today’s work was primarily focused on level design for the 2D tower defense game I am learning
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