Unity Learn – 2D Roguelike – Audio and Sound Management
Day 009 #100DaysOfGameDev After finishing UI & Level Transitions it was time to work on audio for the game. I
Read MoreThe quest to become an indie game developer
Day 009 #100DaysOfGameDev After finishing UI & Level Transitions it was time to work on audio for the game. I
Read MoreDay 055 #100DaysOfCode I completed the Arrays & Strings sections today by learning about the various ways strings can be
Read More@larianstudios knows how to make an #RPG! What I love most about their work: the classic old-school #dnd feel that
Read MoreDay 054 #100DaysOfCode I spent quite a bit of time working on the scripts for the 2D Roguelike project I
Read MoreDay 008 #100DaysOfGameDev Today was all about writing game scripts to start to get things working. Things went fairly well…
Read MoreDay 53 #100DaysOfCode Arrays can be worked with in different ways and I learned more about properties and methods which
Read More#TheBindingOfIsaac is a marvelous #procedurallygenerated#roguelike#dungeoncrawler with tight gameplay and amazing design. A must-play for all #indiedev fans. #IDSotD #zeldalike @edmundmcmillen
Read MoreDay 007 #100DaysOfGameDev With the game board code under wraps, it was time to write the game manager and loader
Read More@JoinDeepRock is a stellar game that combines so many great elements: exploration, combat, resource management, character optimization… If co-op is
Read MoreToday I officially earned my 7-day badge after having committed to #100DaysOfGameDev.
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