Sprite Animation
Day 010 #PanicRoom
Day 075 #100DaysOfGameDev
I wanted to get the basic Idle sprites designed for whichever direction the Player could look in. This way I can add them to the game to accurately reflect the direction of movement and the last direction the character was looking in. Later, I will add the frames in to make each one a working animation.
I started with basic 4-axis directional facing first, then added directional facing to get the 8-axis sprites completed. I put together a simple directional animation to show these different sprites.
![](https://i2.wp.com/gamedev.sinwyrm.com/wp-content/uploads/2020/05/2020-05-01_Aseprite_basic_4axis_idle_frames.png?fit=800%2C419&ssl=1)
![](https://i2.wp.com/gamedev.sinwyrm.com/wp-content/uploads/2020/05/2020-05-01_Aseprite_basic_8axis_idle_frames.png?fit=800%2C419&ssl=1)