Room Analyzer
#PanicRoom Day 089 #100DaysOfGameDev R2D54#100DaysOfCode R2D54 I spent a lot of time today working on something I have dubbed the
Read MoreThe quest to become an indie game developer
#PanicRoom Day 089 #100DaysOfGameDev R2D54#100DaysOfCode R2D54 I spent a lot of time today working on something I have dubbed the
Read More#PanicRoom Day 073 #100DaysOfGameDev R2D38#100DaysOfCode R2D38 Before I could actually start coding for dividing walls in the room blocks, it
Read More#PanicRoom Day 068 #100DaysOfGameDev R2D33#100DaysOfCode R2D34 Spurred on by yesterday’s rush of creativity in the midst of performing some much-needed
Read More#PanicRoom Day 067 #100DaysOfCode R2D33#100DaysOfGameDev R2D32 I finally kicked it into a higher gear and tackled, head-on, my ever-growing hot
Read More#PanicRoom Day 052 #100DaysOfGameDev R2D17#100DaysOfCode R2D22 The good news? I was able to get Text to display on the screen
Read More#PanicRoom Day 051 #100DaysOfGameDev R2D16#100DaysOfCode R2D21 I spent so much time researching and experimenting with different ways to implement my
Read More#PanicRoom Day 047 Once I got the original Grid Overlay working, I realized it was set to my Floor Tile
Read MoreD46 #PanicRoom Having solved the proper placement of Horizontal Grid Lines yesterday, I was eager to apply the same concept
Read MoreD45 #PanicRoom With the DevTools script started and my issues with actual line generation seemingly resolved, I set about getting
Read MoreD44 #PanicRoom I started work on the Grid Overlay system. I want to have a Grid that gets projected over
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