HouseSetup Rewrite
Day 033 #PanicRoomR2 Day 003 #100DaysOfCodeDay 098 #100DaysOfGameDev With my new InitialiseGrid function handling all the heavy lifting of setting
Read MoreThe quest to become an indie game developer
Day 033 #PanicRoomR2 Day 003 #100DaysOfCodeDay 098 #100DaysOfGameDev With my new InitialiseGrid function handling all the heavy lifting of setting
Read MoreDay 031 #PanicRoomRound 2, Day 001 #100DaysOfCodeDay 096 #100DaysOfGameDev Wanting to start digging deep into getting the house built for
Read MoreDay 083 #100DaysOfCodeDay 047 #100DaysOfGameDev I started work on a new coin script that would spawn bonus coins into the
Read MoreDay 077 #100DaysOfCodeDay 041 #100DaysOfGameDev place Wooden Post object and set to midground sorting layer give BoxCollider2D component to Wooden
Read MoreDay 076 #100DaysOfCodeDay 040 #100DaysOfGameDev added Rigidbody2D component to Ground, set to Kinematic create new scrollSpeed public variable in GameControl
Read MoreDay 073 #100DaysOfCodeDay 037 #100DaysOfGameDev add new C# script to FlappyPig GameObject get Rigidbody2D component data for FlappyPig GameObject to
Read MoreDay 068 #100DaysOfCodeDay 023 #100DaysOfGameDev This is something I’ve been looking forward to: making a Health Bar! The first step
Read MoreDay 064 #100DaysOfCodeDay 018 #100DaysOfGameDev Yesterday’s lessons on sprite animation, while productive and successful, left me with my head spinning
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