Room-building Complete, But Not Final
#PanicRoom Day 112 #100DaysOfGameDev R2D77#100DaysOfCode R2D77 With Block B (mostly) out of the way, my sights were set upon working
Read MoreThe quest to become an indie game developer
#PanicRoom Day 112 #100DaysOfGameDev R2D77#100DaysOfCode R2D77 With Block B (mostly) out of the way, my sights were set upon working
Read More#PanicRoom Day 109 #100DaysOfGameDev R2D74#100DaysOfCode R2D74 #PanicRoom Day 110 #100DaysOfGameDev R2D75#100DaysOfCode R2D75 After determining how to handle the division of
Read More#PanicRoom Day 106 #100DaysOfGameDev R2D71#100DaysOfCode R2D71 Because my days of coding have pretty monotonous, I wanted to shift to a
Read More#PanicRoom Day 104 #100DaysOfGameDev R2D69#100DaysOfCode R2D69 Up until now I had manually set every instance of a buffer for minimum
Read More#PanicRoom Day 103 #100DaysOfGameDev R2D68#100DaysOfCode R2D68 After punching in all the code to get the second set of Room Analyzer
Read More#PanicRoom Day 101 #100DaysOfGameDev R2D66#100DaysOfCode R2D66 I was having an issue with using room assignment variables in all my room
Read More#PanicRoom Day 098 #100DaysOfGameDev R2D63#100DaysOfCode R2D63 I spent the morning furiously re-writing my room analyzers so that they would work
Read More#PanicRoom Day 097 #100DaysOfGameDev R2D62#100DaysOfCode R2D62 Working with Hashtable Working with splitting room blocks and making room assignments was showing
Read More#PanicRoom Day 094 #100DaysOfGameDev R2D59#100DaysOfCode R2D59 It was becoming increasingly time-consuming to sit and wait for a random house build
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