Defining Room Block A
#PanicRoom Day 085 #100DaysOfGameDev R2D50#100DaysOfCode R2D50 I noticed the the top half of my vertical hallway overlay lines was appeared
Read MoreThe quest to become an indie game developer
#PanicRoom Day 085 #100DaysOfGameDev R2D50#100DaysOfCode R2D50 I noticed the the top half of my vertical hallway overlay lines was appeared
Read More#PanicRoom Day 084 #100DaysOfGameDev R2D49#100DaysOfCode R2D49 Yesterday I (barely) had a single vertical hallway indicator line for primary hallways. It
Read More#PanicRoom Day 080 #100DaysOfGameDev R2D45#100DaysOfCode R2D45 I finished working on the Primary Hallways by cleaning up the code for the
Read More#PanicRoom Day 078 #100DaysOfGameDev R2D43#100DaysOfCode R2D43 When I identified that my Grid Overlays were out of alignment after changing my
Read More#PanicRoom Day 074 #100DaysOfGameDev R2D39#100DaysOfCode R2D39 Defining how the room blocks for the House would be calculated led to an
Read More#PanicRoom Day 070 #100DaysOfGameDev R2D35#100DaysOfCode R2D36 It has taken a while, but I finally finished work on my Grid Overlay
Read More#PanicRoom Day 069 #100DaysOfGameDev R2D34#100DaysOfCode R2D35 I actually spent the first twenty minutes of my morning having to troubleshoot and
Read More#PanicRoom Day 065 #100DaysOfCode R2D31#100DaysOfGameDev R2D30 Who would have thought taking white label assets and changing the color via code
Read More#PanicRoom Day 061 #100DaysOfGameDev R2D26#100DaysOfCode R2D29 It became obvious fairly early on in the development of the Floor Grid Overlay
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