1st GameDev Anniversary!
One day, back in August of 2019, after spending a couple of weeks writing down copious notes on games I
Read MoreThe quest to become an indie game developer
One day, back in August of 2019, after spending a couple of weeks writing down copious notes on games I
Read MoreDay 085 #100DaysOfCodeDay 049 #100DaysOfGameDev separate PigScored function into two new functions: PigScoredPost and PigScoredCoin, to set different sound effects
Read MoreDay 084 #100DaysOfCodeDay 048 #100DaysOfGameDev Obstacle Gaps added variable in PostPool to determine the gap between last post and current
Read MoreDay 083 #100DaysOfCodeDay 047 #100DaysOfGameDev I started work on a new coin script that would spawn bonus coins into the
Read MoreDay 081 #100DaysOfCodeDay 045 #100DaysOfGameDev I worked on cleaning up the background music a bit today. Instead of having it
Read MoreDay 080 #100DaysOfCodeDay 044 #100DaysOfGameDev I set out to add sound effects for scoring and for game over, but didn’t
Read MoreDay 079 #100DaysOfCodeDay 043 #100DaysOfGameDev Having watched Flappy Pig fly in silence for too long now, it was time to
Read MoreDay 078 #100DaysOfCodeDay 042 #100DaysOfGameDev create new PostPool script attached to GameControl initialize a new public postPoolSize int variable set
Read MoreDay 077 #100DaysOfCodeDay 041 #100DaysOfGameDev place Wooden Post object and set to midground sorting layer give BoxCollider2D component to Wooden
Read MoreDay 076 #100DaysOfCodeDay 040 #100DaysOfGameDev added Rigidbody2D component to Ground, set to Kinematic create new scrollSpeed public variable in GameControl
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