Room-building Complete, But Not Final
#PanicRoom Day 112 #100DaysOfGameDev R2D77#100DaysOfCode R2D77 With Block B (mostly) out of the way, my sights were set upon working
Read MoreThe quest to become an indie game developer
#PanicRoom Day 112 #100DaysOfGameDev R2D77#100DaysOfCode R2D77 With Block B (mostly) out of the way, my sights were set upon working
Read More#PanicRoom Day 096 #100DaysOfGameDev R2D61#100DaysOfCode R2D61 I finally fixed the wall build issue! After about a week of trying to
Read More#PanicRoom Day 095 #100DaysOfGameDev R2D60#100DaysOfCode R2D60 I have been plagued by an issue that I can’t resolve for some few
Read More#PanicRoom Day 094 #100DaysOfGameDev R2D59#100DaysOfCode R2D59 It was becoming increasingly time-consuming to sit and wait for a random house build
Read More#PanicRoom Day 093 #100DaysOfGameDev R2D58#100DaysOfCode R2D58 In the course of debugging BuildRooms() to figure out why my dividing walls weren’t
Read More#PanicRoom Day 092 #100DaysOfGameDev R2D57#100DaysOfCode R2D57 I have mainly been working on refining the code that produces extra room splits
Read More#PanicRoom Day 086 #100DaysOfGameDev R2D51#100DaysOfCode R2D51 Defining Room Blocks B & C was going to be little more involved due
Read More#PanicRoom Day 080 #100DaysOfGameDev R2D45#100DaysOfCode R2D45 I finished working on the Primary Hallways by cleaning up the code for the
Read More#PanicRoom Day 078 #100DaysOfGameDev R2D43#100DaysOfCode R2D43 When I identified that my Grid Overlays were out of alignment after changing my
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