New Methods
#PanicRoom Day 076 #100DaysOfGameDev R2D41#100DaysOfCode R2D41 Continuing with the HouseBuilder rewrite, it dawned on me that I should break up
Read MoreThe quest to become an indie game developer
#PanicRoom Day 076 #100DaysOfGameDev R2D41#100DaysOfCode R2D41 Continuing with the HouseBuilder rewrite, it dawned on me that I should break up
Read More#PanicRoom Day 072 #100DaysOfGameDev R2D37#100DaysOfCode R2D37 Having identified an issue yesterday with gaps appearing in the walls whenever a side
Read More#PanicRoom Day 069 #100DaysOfGameDev R2D34#100DaysOfCode R2D35 I actually spent the first twenty minutes of my morning having to troubleshoot and
Read More#PanicRoom Day 062 #100DaysOfGameDev R2D027#100DaysOfCode R2D030 I continued making adjustments to the exterior wall positions to bring everything within the
Read More#PanicRoom Day 058 & 059 #100DaysOfCode R2D26/D27#100DaysOfGameDev R2D23/D24 After taking a bit of a break, because honestly my brain was
Read MoreDay 011 #100DaysOfGameDev Using the course Ruby’s Adventure: 2D Beginner in Unity Learn, I was taught how to import an
Read MoreDay 057 #100DaysOfCode I made big advances in working with Unity C# scripts today. By starting the Ruby’s Adventure: 2D
Read MoreDay 18 #100DaysOfCode Made it through another chapter and a half on @codeasynet‘s C# Elementary. Could’ve done more but I
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