Learning New C# Tricks
Day 097 #100DaysOfCodeDay 061 #100DaysOfGameDev Udemy: Unity Game Development Build 2D & 3D Games Some of the key things I
Read MoreThe quest to become an indie game developer
Day 097 #100DaysOfCodeDay 061 #100DaysOfGameDev Udemy: Unity Game Development Build 2D & 3D Games Some of the key things I
Read MoreDay 093 #100DaysOfCodeDay 057 #100DaysOfGameDev For days I had struggled with the code for getting the change in animation states
Read MoreDay 087 #100DaysOfCodeDay 051 #100DaysOfGameDev While I previously got coins to spawn into my game, it wasn’t quite how I
Read MoreDay 086 #100DaysOfCodeDay 050 #100DaysOfGameDev In order to determine where best to place my Wooden Posts so they wouldn’t dip
Read MoreDay 085 #100DaysOfCodeDay 049 #100DaysOfGameDev separate PigScored function into two new functions: PigScoredPost and PigScoredCoin, to set different sound effects
Read MoreDay 083 #100DaysOfCodeDay 047 #100DaysOfGameDev I started work on a new coin script that would spawn bonus coins into the
Read MoreDay 081 #100DaysOfCodeDay 045 #100DaysOfGameDev I worked on cleaning up the background music a bit today. Instead of having it
Read MoreDay 079 #100DaysOfCodeDay 043 #100DaysOfGameDev Having watched Flappy Pig fly in silence for too long now, it was time to
Read MoreDay 078 #100DaysOfCodeDay 042 #100DaysOfGameDev create new PostPool script attached to GameControl initialize a new public postPoolSize int variable set
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