Working Hallways!
D42 #PanicRoomR2D12 #100DaysOfCodeR2D07 #100DaysOfGameDev In order to continue working on proper Hallway generation I had to go back an make
Read MoreThe quest to become an indie game developer
D42 #PanicRoomR2D12 #100DaysOfCodeR2D07 #100DaysOfGameDev In order to continue working on proper Hallway generation I had to go back an make
Read MoreD039 #PanicRoom R2D004 #100DaysOfGameDevR2D009 #100DaysOfCode While I figured out how to Destroy or Move the walls at the end of
Read MoreD038 #PanicRoom I do not have a lot to show for what I’ve been working on, as it is mostly
Read MoreDay 037 #PanicRoom After completing the coding for the Primary Hallway, it was time to turn my sights on the
Read MoreDay 035 #PanicRoomDay 100 #100DaysOfGameDevR2 Day 005 #100DaysOfCode I started coding for the placement of the primary hallway within the
Read MoreDay 033 #PanicRoomR2 Day 003 #100DaysOfCodeDay 098 #100DaysOfGameDev With my new InitialiseGrid function handling all the heavy lifting of setting
Read MoreI completed my #100DaysOfCode challenge today! Day 100! For 100 previous days I have learned, and used, C# so I
Read MoreDays 026, 027 #PanicRoomDays 091, 092 #100DaysOfGameDevDays 098, 099 #100DaysOfCode I wasn’t very active online this weekend because I had
Read MoreDay 020 #PanicRoomDay 085 #100DaysOfGameDevDay 097 #100DaysOfCode Taking some guidance from CodeMonkey I learned how to set up a proper
Read MoreDay 019 #PanicRoomDay 084 #100DaysOfGameDevDay 096 #100DaysOfCode With the 8-axis player movement animations completed it was time to import them
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