Character Development – Size
Day 008 #Panic RoomDay 072 #100DaysOfGameDev Before I move forward with my view style, I wanted to get a character
Read MoreThe quest to become an indie game developer
Day 008 #Panic RoomDay 072 #100DaysOfGameDev Before I move forward with my view style, I wanted to get a character
Read MoreDay 004 #PanicRoomDay 068 #100DaysOfGameDev I finally determined that I wasn’t liking my art assets for my 2D Tilemap because
Read MoreDay 003 #PanicRoomDay 067 #100DaysOfGameDev Floor Tile re-re-design New level mock-up (Still) not liking my floor tiles and how they
Read MoreDay 002 #PanicRoomDay 066 #100DaysOfGameDev I fully expected to dive right into working with Unity to start fleshing out game
Read MoreDay 001 #PanicRoomDay 065 #100DaysOfGameDev I decided to make this weekend the official launch of my development for Panic Room,
Read MoreDay 035 #100DaysOfGameDev I tackled the KO frame for Flappy Pig and conquered it! I wasn’t sure if I was
Read MoreDay 034 #100DaysOfGameDev With the need to redesign the wooden post for my Flappy Pig game asset having come up,
Read MoreDay 033 #100DaysOfGameDev I started off planning to just import my wooden post design into Aseprite and polish it up
Read MoreDay 032 #100DaysOfGameDev After detailing and shading Flappy Pig, it was finally time to tackle giving him his wings. It
Read MoreDay 030 #100DaysOfGameDev I started the shading for the Flappy Pig sprite today and it is definitely taking more time
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