Unity Learn – 2D Roguelike – Writing Player and Enemy Scripts
Day 008 #100DaysOfGameDev Today was all about writing game scripts to start to get things working. Things went fairly well…
Read MoreThe quest to become an indie game developer
Day 008 #100DaysOfGameDev Today was all about writing game scripts to start to get things working. Things went fairly well…
Read MoreDay 007 #100DaysOfGameDev With the game board code under wraps, it was time to write the game manager and loader
Read MoreToday I officially earned my 7-day badge after having committed to #100DaysOfGameDev.
Read MoreDay 006 #100DaysOfGameDev Today I dove deep into writing the C# code that will procedurally generate the game board for
Read MoreDay 005 #100DaysOfGameDev I decided to explore the concept of hex vs. square for my mapping system. Still not sure
Read MoreDay 004 #100DaysOfGameDev I know I want to work with a 2D tilemap for my current project so I began
Read MoreDay 003 #100DaysOfGameDev Inspired by a robot concept design I came up with while playing around with pixel art, I
Read MoreDay 002 #100DaysOfGameDev Continuing with the Unity Learn 2D Roguelike project, I learned how to set up all my tile
Read MoreDay 001 #100DaysOfGameDev I decided to start working on Unity’s 2D Roguelike project because it is most like the game
Read More