SoftwareTrainingUnity

Unity Learn – 2D Roguelike – Creating the Tile Prefabs

Day 002 #100DaysOfGameDev

Continuing with the Unity Learn 2D Roguelike project, I learned how to set up all my tile prefabs that will be used in the game. These came from the same sprite sheet as the characters, which means I will be modifying these down the road as well in order to make them my own.

Tiles that get imported have to be assigned to the proper game layers so they can be interacted with properly once the game starts coming together. Nothing too hard today, just learning how to set things up and get them ready for use. I am really looking forward to getting my hands dirty on actually building the levels in Unity via scripts, which should be my next lesson.

getting all the tiles ready for use

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