Creating 2D Isometric Tilemaps in Unity (part 1)
Day 006 #PanicRoomDay 070 #100DaysOfGameDev I wanted to start creating my new game in Unity as a 2D Isometric style
Read MoreThe quest to become an indie game developer
Day 006 #PanicRoomDay 070 #100DaysOfGameDev I wanted to start creating my new game in Unity as a 2D Isometric style
Read MoreDay 064 #100DaysOfCode https://www.udemy.com/course/devslopes-unity3d/ As part of my current Udemy game development course I put together a little showcase of
Read MoreDay 063 #100DaysOfGameDev I added enemies to the game today and had to make all their animations. There are 3
Read MoreDay 062 #100DaysOfGameDev Today’s work was primarily focused on level design for the 2D tower defense game I am learning
Read MoreDay 097 #100DaysOfCodeDay 061 #100DaysOfGameDev Udemy: Unity Game Development Build 2D & 3D Games Some of the key things I
Read MoreDay 095 #100DaysOfCodeDay 059 #100DaysOfGameDev I started a new Udemy course today focused on building 2D & 3D games using
Read MoreDay 078 #100DaysOfCodeDay 042 #100DaysOfGameDev create new PostPool script attached to GameControl initialize a new public postPoolSize int variable set
Read MoreDay 077 #100DaysOfCodeDay 041 #100DaysOfGameDev place Wooden Post object and set to midground sorting layer give BoxCollider2D component to Wooden
Read MoreDay 076 #100DaysOfCodeDay 040 #100DaysOfGameDev added Rigidbody2D component to Ground, set to Kinematic create new scrollSpeed public variable in GameControl
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