Streamlining Code
D039 #PanicRoom R2D004 #100DaysOfGameDevR2D009 #100DaysOfCode While I figured out how to Destroy or Move the walls at the end of
Read MoreThe quest to become an indie game developer
D039 #PanicRoom R2D004 #100DaysOfGameDevR2D009 #100DaysOfCode While I figured out how to Destroy or Move the walls at the end of
Read MoreD038 #PanicRoom I do not have a lot to show for what I’ve been working on, as it is mostly
Read MoreDay 037 #PanicRoom After completing the coding for the Primary Hallway, it was time to turn my sights on the
Read MoreDay 036 #PanicRoom I spent the last couple of days coding furiously to try and get the coding done for
Read MoreDay 035 #PanicRoomDay 100 #100DaysOfGameDevR2 Day 005 #100DaysOfCode I started coding for the placement of the primary hallway within the
Read MoreI had to urge to make the placeholder graphic for Panic Room into an animated GIF to add some dynamic
Read MoreDay 034 #PanicRoomR2 Day 004 #100DaysOfCodeDay 099 #100DaysOfGameDev I have wanted to create a system the generates floor tiles at
Read MoreDay 033 #PanicRoomR2 Day 003 #100DaysOfCodeDay 098 #100DaysOfGameDev With my new InitialiseGrid function handling all the heavy lifting of setting
Read MoreDay 031 #PanicRoomRound 2, Day 001 #100DaysOfCodeDay 096 #100DaysOfGameDev Wanting to start digging deep into getting the house built for
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