Rewriting HouseBuilder
#PanicRoom Day 075 #100DaysOfGameDev R2D40#100DaysOfCode R2D40 Not a lot to show for today but there is quite a bit going
Read MoreThe quest to become an indie game developer
#PanicRoom Day 075 #100DaysOfGameDev R2D40#100DaysOfCode R2D40 Not a lot to show for today but there is quite a bit going
Read More#PanicRoom Day 074 #100DaysOfGameDev R2D39#100DaysOfCode R2D39 Defining how the room blocks for the House would be calculated led to an
Read More#PanicRoom Day 073 #100DaysOfGameDev R2D38#100DaysOfCode R2D38 Before I could actually start coding for dividing walls in the room blocks, it
Read More#PanicRoom Day 072 #100DaysOfGameDev R2D37#100DaysOfCode R2D37 Having identified an issue yesterday with gaps appearing in the walls whenever a side
Read More#PanicRoom Day 071 #100DaysOfGameDev R2D36 I wanted to make the walls seem more “placeholder” and remove the texture I had
Read More#PanicRoom Day 070 #100DaysOfGameDev R2D35#100DaysOfCode R2D36 It has taken a while, but I finally finished work on my Grid Overlay
Read More#PanicRoom Day 069 #100DaysOfGameDev R2D34#100DaysOfCode R2D35 I actually spent the first twenty minutes of my morning having to troubleshoot and
Read More#PanicRoom Day 068 #100DaysOfGameDev R2D33#100DaysOfCode R2D34 Spurred on by yesterday’s rush of creativity in the midst of performing some much-needed
Read More#PanicRoom Day 067 #100DaysOfCode R2D33#100DaysOfGameDev R2D32 I finally kicked it into a higher gear and tackled, head-on, my ever-growing hot
Read More#PanicRoom Day 066 #100DaysOfCode R2D32#100DaysOfGameDev R2D31 It took me a minute to figure out how to approach toggling the Floor
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